She can cast any psychic spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. This amplification can be linked only to spells that can be undercast. Using this ability is part of the action used to attempt the skill check (if any). Relentless Casting (Su): The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. In the new system, the Psychic phase has been re-worked from the ground up. She must select these targets when she casts the spell and spends the points. Discipline power, discipline spell, knacks, phrenic amplification, phrenic pool, psychic discipline, Major amplifications, phrenic amplification. When a psychic who knows telepathy gains this ability, she can learn a different 5th-level spell in place of telepathy, losing the old spell in exchange for the new one. Warp Wood. A psychic need not prepare her spells in advance. You cause wood to bend and warp, permanently destroying its straightness, form, and strength. If you move the disease into yourself or another creature you (or the afflicted) are touching, the target receiving the disease must immediately attempt a Fortitude save as if it were initially exposed to the disease. At 1st level, a psychic learns an additional spell determined by her discipline. This amplification can be applied only to a mind-affecting spell that can affect a number of targets or that has an area. The psychic's selection of spells is limited. Mental blocks prevent your immense inborn psychic energies from flowing freely. Role: With a large suite of spells, psychics can handle many situations, but they excel at moving and manipulating objects, as well as reading and influencing thoughts. She teleports herself 10 feet per point she spends from her phrenic pool (as dimension door). Discipline Powers: Your powers serve to protect or cure you and your allies. Psychics gain access to the following spells. Source PZO9461, Psychic Defense (Su): Reading small, invisible cues allows the psychic to take advantage of social circumstances and subtly influence her target. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. Unlike a psychic’s spells per day, the number of spells a psychic knows isn’t affected by her Intelligence score. This ability doesn't require her to have any free spell slots in the relevant level, however, so the psychic in the example could quicken a 1st-level spell even if she had cast all her 5th-level spells for the day. Regardless, psi-tech traditions have endured and are available to psychics who have connections to high technology. Subordinate Spell (Ex): The psychic can divide her mind to cast a less powerful spell upon herself alongside her linked spell. You can use this ability a number of times per day equal to your Wisdom modifier. You can suppress only one effect at a time with this ability, and choosing a new target ends the suppression for the character you previously chose. No place or idea is too secret or remote for a psychic to access, and she can pull from every type of psychic magic. This amplification is in addition to the normal maximum of one amplification per spell. | PF2 SRD. Techsmith: Select one type of technological item (armor, cybertech, pharmaceuticals, technological gear, or weapons). The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. Psychic Battery (Su): You can expend an unused spell slot or a number of points from your phrenic pool as a swift action to power a technological device you are touching. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn't allow them to communicate specific details. 0-Level Psychic Spells: arcane mark, bleed, dancing lights, daze, detect magic, detect poison, detect psychic significance*, flare, ghost sound, grave words*, haunted fey aspect, know direction, light, lullaby, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, sift, stabilize, telekinetic projectile*, virtue. Source PZO9461. Each day, you can convert up to one spell from each spell level you can cast. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. For each additional point the psychic spends from her phrenic pool, she can confuse one additional target of the linked spell. Your alignment must remain within one step of your deity's or you lose access to all this discipline's bonus spells and discipline powers. At the end of the 24 hours your consciousness is successfully uploaded into the robot. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. She can’t apply the same amplification to the linked spell more than once, even if she can use that amplification for multiple different effects. One of the really big overturns of 7th Edition was the wholesale alteration of how psychic powers functioned. Dark Half (Su): By allowing the dark forces to overcome you, you can enter a state of instinctual cruelty as a swift action. You discover deeper and more powerful corners of your mind through journeys you make in your dreams. While you're manifesting your dark half, you increase the DCs of your psychic spells by 1, gain a +2 morale bonus on Will saves, and become immune to fear effects. Saving Throw Will negates (object); Spell Resistance yes (object). The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don't need to be consecutive. The subordinate spell acts as though it had been cast, and uses up one of the psychic's spells per day of its level. Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. If you just ‘throw dice at powers’, you are going to get less powers off per phase. Followers of a discipline might come to it in a variety of different ways, and though some might join together in orders, others … For example, an 11th-level psychic could spend 8 points to quicken a 1st-level spell, but couldn’t quicken a 2nd-level spell because she’s unable to cast 6th-level spells. Source PPC:HoG, Psychofeedback (Su): The psychic can spend 2 points from her phrenic pool to sacrifice a linked spell of 2nd level or higher. Will of the Dead (Su): Even undead creatures can be affected by the psychic's mind-affecting spells. Downloads Psychic disciplines details have been moved to subpages for convenience. She gains additional spells known based on her selected discipline. More than a few seemingly innocuous psychic scholars have found themselves driven mad with power this way, making psitech a potentially dangerous route for the weak willed. 4th-Level Psychic Spells: adjustable polymorph, age resistance (lesser), agonize, animal aspect (greater), anti-incorporeal shell, arcane eye, aura alteration*, aura of doom, black tentacles, break enchantment, calcific touch, cast out, charm monster, condensed ether*, confusion, contingent scroll, control summoned creature, coordinated effort, create mindscape*, crushing despair, curse of burning sleep, curse of magic negation, darkvision (greater), deathless, debilitating portent, detect scrying, dimension door, dimensional anchor, discern lies, divination, dominate animal, dream, ego whip II*, enchantment foil, enlarge person (mass), eyes of the void, false life (greater), fear, fleshworm infestation, force hook charge, forgetful slumber, freedom of movement, geas (lesser), ghost wolf, globe of invulnerability (lesser), hallucinatory terrain, healing warmth, id insinuation III*, illusory wall, intellect fortress I*, interrogation (greater), invigorate (mass), invisibility (greater), locate creature, malicious spite, mental barrier III*, mind probe*, mind thrust IV*, mindwipe*, minor creation, minor phantom objectARG mirror transport, moonstruck, mythic severance, named bullet, nondetection (communal), oneiric horror (greater)*, overwhelming grief, overwhelming presence, pain strike (mass), persistent vigor, phantasmal killer, planar adaptation, planar ally (lesser), protection from energy (communal), rainbow pattern, reduce person (mass), resilient reservoir, resilient sphere, riding possession*, scrying, sending, shadow step, shadowy haven, shield of fortification (greater), shout, simulacrum (lesser), sleepwalk, speak with haunt, spell immunity, spellcrash (lesser), stoneskin, summon monster IV, synaptic scramble*, telekinesis, telekinetic charge, telepathic bond, terrible remorse, thought shield III*, thoughtsense*, tongues (communal), touch of slime, triggered suggestion, true form, unbearable brightness, vomit twin, wall of blindness/deafness, wandering star motes, water walk (communal). The psychic can activate a phrenic amplification only while casting a spell using psychic magic, and the amplification modifies either the spell's effects or the process of casting it. Radiation Resistance: You apply your Intelligence modifier as a bonus on all Fortitude saves versus the effects of radiation. If the target succeeds at its save against the linked spell, it is instead confused for 1 round immediately. She must spend 1 point from her phrenic pool to do so, plus the full cost of the two other amplifications. Bonus Spells: expeditious retreat (1st), bear's endurance (4th), haste (6th), freedom of movement (8th), echolocation (10th), transformation (12th), ethereal jaunt (14th), iron body (16th), akashic form* (18th). Warpspace is a mirror dimension of pure energy. You can power only devices that use charges. Casting the spell using a higher-level spell slot gives no benefit on its own, but the psychic can apply metamagic feats that would increase the spell level to the appropriate level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Painful Reminder (Su): As a swift action, you can cause an enemy to take 1d6 points of nonlethal damage if you dealt damage to that enemy with a spell since the start of your previous turn. Deity (Ex): At 1st level, choose a deity to worship. These spells are in addition to the number of spells given on the Psychic Spells Known table. This bonus lasts for 1 round per caster level or until the creature disappears, whichever comes first. See Files In the grim darkness of the far future, there were army codexes which you can download for free. This amplification can be applied only to a spell that the chosen metamagic feat could normally affect, and only if the spellcaster can cast spells of a high enough level that she would be able to apply the metamagic feat in question to the linked spell. You must be at least 7th level to select this discovery. Your consciousness expands outward into other dreaming minds, allowing you to explore the psychic landscapes of unconsciousness or regions of nightmare and horror. This amplification can be linked only to a spell that targets one creature or object. The Difficulty Class for a saving throw against a psychic’s spell is equal to 10 + the spell’s level + the psychic’s Intelligence modifier. She learns another additional spell at 4th level and every 2 levels thereafter, until learning the final one at 18th level. Dragon’s Breath Focus (Su): The psychic can spend 2 points from her phrenic pool to change a linked spell that has a line or burst area of effect into a 30-foot cone that emanates from the psychic’s mouth as a breath weapon. She must choose to spend either 1 point for each creature or 2 points for each creature; she can't grant different bonuses to different targets. Discipline Powers: You distort your own mind and perceptions, and can impress your altered states onto others. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. Spells learned from a discipline can’t be exchanged for different spells at higher levels. This reflected attack uses the original attack roll plus a circumstance bonus equal to the psychic’s caster level. Undercast Surge (Su): When the psychic undercasts a spell, she can spend points from her phrenic pool to increase the spell’s effective level, essentially using up a lower-level spell slot to cast a higher-level version of the spell. | Here Be Monsters She teleports herself 10 feet per point she spends from her phrenic pool (as dimension door). If the linked spell doesn’t already require an attack roll or allow a saving throw, the target can attempt a Will saving throw to avoid the dispelling effect only; the DC is calculated using the linked spell’s level (and all other bonuses that would apply if the linked spell allowed a Will save). This amplification can be applied only to a spell that the chosen metamagic feat could normally affect, and only if the spellcaster can cast spells of a high enough level that she would be able to apply the metamagic feat in question to the linked spell. Your bonus on this roll is equal to either your Disable Device modifier or the sum of 5 + your psychic level + your Wisdom modifier, whichever is higher. You must be at least 7th level to select this discovery. This amplification can be applied only to a mind-affecting spell that can affect a number of targets or that has an area. The creature can attempt a Will saving throw to negate this effect. Source PZO9461. For example, if the linked spell were nondetection, the DC of the caster level check for using a divination on the warded creature or item would increase. Whisper of Ancients (Ex): The psychic can send her consciousness into the Astral Plane for a glimpse of synchronous information. A psychic can select this amplification multiple times, adding two additional options to the list of metamagic feats she can apply using this amplification each time. School transmutation [earth]; Level bloodrager 4, cleric 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4. This effect can dispel only spells of the linked spell’s level or lower. Daemons are sentient embodiments of Chaos and collectively the greatest servants of the Chaos Gods and of Chaos itself as a universal force. Sell at the Open Gaming Store! A psychic can learn a psi-tech discovery in place of a phrenic amplification or a feat. Role: With a large suite of spells, psychics can handle many situations, but they excel at moving and manipulating objects, as well as reading and influencing thoughts. The cure or inflict spells don't count as being on your psychic spell list for the purposes of any other effects. Laser Blast (Su): You can generate laser blasts powered by your psychic energy. Components V, S. Range close (25 ft. + 5 ft./2 levels). 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Benefit: When you sleep, you may choose to project your mind into a quasi-real space, or dreamspace. She can spend 1 point from her phrenic pool when she casts any intellect fortress, mental barrier, thought shield, or tower of iron will spell to extend the spell's duration by 1 round. | d20 Anime SRD | 3.5e SRD Item Facade (ill) H: Disguise an item to look perfect or shoddy. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check. Force Field (Su): As a swift action, you can spend 1 point from your phrenic pool to activate a force field of raw psychic energy that provides you with a number of temporary hit points equal to 5 + your psychic level (maximum 10 temporary hit points). She can spend a number of points from her phrenic pool equal to the linked spell’s level to gain the benefit of spell turning for 1 round per psychic level. She must choose to spend either 1 point for each creature or 2 points for each creature; she can’t grant different bonuses to different targets. | Starjammer SRD The amount you can store increases by 5 pages and 5 minutes at 2nd level, and at every psychic level thereafter. You can reshape the memory palace in your mind, so it doesn't need to currently be in effect for you to alter it. The subordinate spell acts as though it had been cast, and uses up one of the psychic’s spells per day of its level. In effect, the psychic loses the old spell in exchange for the new one. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game Occult Adventures, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. 1st-Level Psychic Spells: Abjuring step, abundant ammunition, adhesive spittle, air bubble, alarm, animal purpose training, animate rope, ant haul, anticipate peril, beguiling gift, blend, blurred movement, borrow skill, break, bungle, burst of adrenaline*, burst of insight*, calm animals, cause fear, charge object*, charm animal, charm person, color spray, command, compel hostility, comprehend languages, confusion (lesser), decompose corpse, decrepit disguise*, deja vu*, delusional pride, detect aberration, detect animals or plants, detect secret doors, detect thoughts, detect undead, delusional pride, diagnose disease, discern next of kin, disguise self, disguise weapon, ear-piercing scream, endure elements, enlarge person, entropic shield, erase, expeditious retreat, feather fall, feather step, flare burst, floating disk, forbid action, forced quiet, fumbletongue, glue seal, heightened awareness, hold portal, hypnotism, identify, ill omen, illusion of calm, interrogation, invigorate, invisibility alarm, jump, jury-rig, ki arrow, liberating command, lock gaze, long arm, longshot, mage armor, magic aura, magic missile, mask dweomer, memorize page, mind thrust I*, mindlink*, mirror strike, moment of greatness, monkey fish, murderous command, negative reaction, peacebond, polypurpose panacea, psychic reading*, quintessence*, recharge innate magic, reduce person, remove fear, restore corpse, see alignment, shadow weapon, share language, shield, silent image, sleep, sow thought, stunning barrier, summon minor monster, summon monster I, sunder breaker, sundering shards, telempathic projection*, thought echo*, touch of combustion, true strike, unerring weapon, unprepared combatant, unseen servant, unwitting ally, vanish, ventriloquism, vocal alteration, whispering lore, youthful appearance. 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